Capture
The restaurant’s finished plate is photographed under controlled light from multiple calibrated viewpoints.
A production path designed around physical scale, mobile delivery, graceful fallback, and model review.
Technical controls appear here because they matter to teams evaluating how the product is made and delivered.
The restaurant’s finished plate is photographed under controlled light from multiple calibrated viewpoints.
The capture set is resolved into dimensional geometry and surface detail.
Physical measurements are checked against the digital asset before table placement is enabled.
Geometry and textures are prepared for mobile delivery, with compression chosen per asset.
A poster arrives first. GLB delivery and WebGL controls load only when an approved model is requested.
Approved dishes can pair a USDZ asset with the browser model for native Quick Look.
Supported devices hand the calibrated GLB to Scene Viewer; other devices retain the browser experience.
If 3D, AR, or WebGL is unavailable, the menu keeps the poster, description, price, and ordering action.
Posters remain discoverable in server-rendered HTML. Model code loads after intent. One canvas is used at a time, reduced motion is respected, and the menu remains usable when WebGL fails.